The Rise of Cloud Gaming: How it will Impact the Gaming Market?
If anyone wants to understand how specific trends will impact on a sector of the technology market, they need only check in at the annual CES event. This years’ event has recently taken place in January, with a host of innovative products and ground-breaking trends being introduced throughout multiple sectors. One of the most fascinating sectors at present is Cloud gaming, and this was underlined by the unveiling of Sony’s revolutionary console development and game streaming service PlayStation Now.
With cross-platform gaming already recognised as the key trend for 2015, it should come as no surprise that PlayStation Now has been scheduled for release in the next six months. Essentially, it will enable players to stream titles to their PlayStation devices regardless of their physical location, using Gaikai’s Cloud technology as its driving force. Although its release will be initially restricted to Northern America, it is ultimately expected to reach Asia and alternative regions throughout Western, Central and Eastern Europe.
This is good news for console based platforms, which have recently found themselves overshadowed by the rise of online, mobile and social gaming. Expected to be worth in excess of $180 billion by the end of this year, the remote gaming sector represents huge business while delivering incredible flexibility to its players. This is something that console platforms and providers cannot hope to match, unless they invest heavily in Cloud technology and unrestricted, real-time game streaming across an entire library of titles.
While Sony have at least been proactive and acted quickly to integrate Cloud capabilities into its gaming devices, the bad news for console platforms is that this technology is also available to online developers. In fact, it is even easier for mobile and online titles to be shared through the Cloud, while its integration into this market would make game streaming services available to more than 150 million players.
If you consider the existing ease of use and accessibility of mobile slot games other virtual casino titles, the implementation of Cloud technology would enhance the appeal of these experiences even further. This would trigger an even further increase in remote gaming revenues, while also driving cross-platform experiences and blurring the boundaries between console and mobile gameplay.
Moovit raises $50M to scale its public transit app
Waze is one of apps which has proven that crowdsourced data can become the basis of a popular and practical transportation app for drivers… and that you can make on it a lot of money. For those who don’t remember one year ago Waze has been acquired by Google for $1.1 billion.
Now another Israeli startup called Moovit, is trying to apply the same lessons to public transit. Moovit is a location-based app that allows you to plan your trip by all means of public transportation. It starts by taking data from transit systems and then applies an algorithm that combines it with real-time and historical data from users. It allows to better estimate times of arrival and all sorts of other information about your travel.
With 15 million users and 500 available cities in 45 countries Moovit announced yesterday that it has raised $50 million in a new Series C funding round from investors including Nokia Growth Partners, BMWi Ventures, Bernard Arnault Group, Vaizra Investments, BRM Group, Gemini Partners, Sequoia Capital and a French public transit operator Keolis. The company is now worth as much as $450 million.
Not bad at all.