The Essential Element for Location-based Games in 2017 according to Peter Wittig of


Think about where you are right now. Are you at home, at work or out? What are you near? Have you been there before? What time is it? Is it sunny, snowing, raining? How much of that does your mobile device already know? All of it and more. If your device knows it, your game can know it too.

Context is the essential element for location-based games and experiences. Having on-demand access to contextual information like current location, location history, people or places closeby, weather, date and time makes the mobile device unique compared to other platforms. I would argue that it is context-aware games that will succeed in the future. While location is a big part of context, location alone is not enough. If you aren’t using location & context in your mobile game, it might be better on a platform with a larger screen.

Let’s consider movies vs theatre as an analogy. Movies, like PC or console games, have complete control over their environment. The perfect scene, sound and dialogue can be arranged because of that control. However, that means it is static and lacks the ability to be spontaneous based upon what is happening in that moment for a given viewer.

Now think about an improvised theatre performance in a public square. It needs to be ready to deal with ambiguity and change. Maybe it is a foggy day or maybe a construction project necessitated a change in location. The actors have the ability to personalize the experience for each new audience because they understand and share their context. Location-based games have this ability as well.

The future of location-based games will be dominated by those who take advantage of the on-demand contextual data available on each user’s device. The mixing of each individual user’s reality with the overall fantasy of the game will not only make for more engaging games but far more personal experiences.

Future location-based game developers: Don’t design a PC or console game and then decide it should be location-based. Build your experience around being away from a computer. Get outside and test early and often. Use the myriad of sensors on a mobile device to get contextual data when you need it. Personalize your game to each user based on their context. Embrace the ambiguity and change of the real world in your game and you will succeed.

Peter Wittig has worked in the technology industry for over 15 years. He has applied his software and database skills in games, healthcare, telecoms, simulation software and more. Peter’s career has moved him from the United States to Ireland, Argentina and now Canada. His travels have driven his interest in location based technology and how it can be used to tell a story. He now lives in Vancouver and co-founded with two partners where he has helped creatives in numerous fields create a wide array of location-based & context-aware experiences for the last few years.


  1. A great article With several good points. We”ve probably (hopefully) just seen the start of location-based gaming. The personalization of the game based on the users context as you said, will bring location-based gaming to a whole new level. As a geocacher my self it would be interesting to see a combination of more interactive gameplay and the physical element of the geocache.

  2. Enter the world of Project Z… a free-to-play, location-based Zombie Game for iOS devices.

    Survive the Zombie Apocalypse and retrieve Items inside Backpacks, that once belonged to Real Players.

    As you walk around your neighbourhood, your iPhone will display a Map of Real-Time positions of all Zombies, Players and Backpacks.

    All Players will see the same Zombies and Backpacks, and Players can identify each other playing Project Z…
    You have to stay alert at all times and avoid Zombies at all cost. If they spot you, they will follow you. If they get too close, they will bite you and you will turn into a Zombie…


Please enter your comment!
Please enter your name here